The newbie island quests are still some of the most entertaining content in the game, although the rest of the game is not really designed that way. I have been having fun going through the island quests on my old character (the quests were not in-game when I first started) and burning through the content easily, thanks to my old skills. Did other veteran players start off on the island and have to decide whether to stay or to take off for the mainland immediately? I asked in game and found out that every player, new or veteran, starts off on the island. I read a lot of bits of news and announcements during the week, but the finer details of this event were lost even on me. Part of the problem I had with the merge was how confusing the process was. I had all of my skills and my original name but wasn't sure whether that was intended. So, there I was on the island with all of these other returning players. Sure, there are quests in the standard Ryzom experience, but they are fewer and less important. Alas, Ryzom is not a linear themepark type of title, so the linear and lore-riffic questlines that are found on the island would not translate to the rest of the world that well. I was on the island of Silan, a sort of newbie tutorial island that actually does such a good job that I wish it were recreated on the "mainland" as well. When I first logged in my old character (named Beau, of course), I was thrilled to see so many players in one area. Official Ryzom server merge screenshot from Facebook Luckily the developers tweaked the decision, and now I have been playing on my old character, back in the world of Atys. Roleplayers are very happy in Ryzom I am one of them. Some Darkfall players are apparently looking forward to the character wipe. The forums were filled with intense conversations, and even non-players were astonished.Ĭonsider the Darkfall announcement by contrast. Ryzom has been through more of these changes than I care to recall, but the core game and long list of veteran characters have remained - that is, until the developer announced that, along with the merge, characters would be wiped. MMOs, especially indies, can leap from owner to owner and server to server quite easily. Ah, failure: the go-to word for those who don't want to investigate the normal goings-on in the MMO world. If you're not familiar with the game ( why haven't you tried it yet?), then it's likely the recent announcement of server merges and character wipes was a sure sign of failure. If you've been playing for a long time, you'll feel a sense of deja vu as yet another server merge or account tweak is being forced on the playerbase. I wonder what you readers thought when you read about Ryzom's latest issues.
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